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Developer Q&A 16

#1 User is offline   nathancnc 

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Posted 13 February 2010 - 03:00 PM

The sixteenth developer question period is out, and this one is very long read! Read about it here on the official forums

  • Keeping C&C4’s new gameplay mechanics in mind, what needed to be considered when designing new maps?
  • What strategies were used in determining the location of TCN hubs?
  • In what areas do Tiberium Crystals generally spawn?
  • How do pre-placed base defenses and structures add a new mechanic to the maps?
  • We brought in some of our top Kane’s Wrath and Red Alert 3 e-sport players to help balance test the game and maps. How influential were they in future map designs?

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